Support
RealmQuest 2.0 is a roguelike deckbuilder set in Brassmere, a drowned clockwork city, for iPhone and iPad.
Report a bug
The quickest way is from inside the game: tap the bug report button on the title screen and describe what happened. It opens an email to us with the details filled in. If you can, include the run seed shown on the victory or defeat screen; it lets us replay the exact dungeon you saw.
Contact us
For anything else, including feature requests, email support@inzite.com. We aim to reply within two working days.
It helps if you tell us your device model, your iOS version and the app version (shown in the App Store).
Common questions
Do I need an account or an internet connection?
No. RealmQuest 2.0 plays fully offline and there is no account. Game Center (optional) handles achievements and leaderboards.
Where is my progress stored?
Runs, settings, achievements, the bestiary and the card compendium are stored on your device. Achievements and leaderboards go through Game Center. See the privacy policy for details.
How do I delete my data?
There is no account: deleting the app removes everything it stored on your device. To remove a global leaderboard entry, email us the player name, score and date.
What do the coloured words on cards mean?
Each damage type has its own colour and symbol: 🔨 Impact, ♨️ Steam, 🌊 Tide, 🌩️ Spark, 🦀 Rust and 🎯 Pierce. Tap any card to read what each type does; monsters can resist or be weak to them.
How do I unlock the other heroes?
Four heroes are available from the start. The rest unlock through play: each locked hero on the title screen shows exactly what it needs, for example triggering Ballast effects a number of times or defeating a particular guardian.
What is a Wind-up?
Playing a Wind-up puts it on your spring track at tension 0. Each of your turns it gains tension. You can release it early with the Release button, or let it reach its maximum and release automatically; its effect multiplies by the tension at release.
What does Ballast mean on a card?
A Ballast card triggers its held effect at the start of each of your turns while it stays in your hand. You can still play it normally for its main effect.